Summary of Comparison Between Different Import Method from Revit 2017 to 3DS Max 2017


Note: Findings are based on:
  1. Sample Revit Project
  2. Rendering Mode: Edged Faces

Statistics


No
Import Method
Polygon Count
Vertex Count
Missing Object
(Y/N)
Correct Scale
(Y/N)
Object Smoothness
Remarks
1
1st Level Import Revit
239,985
126,525
N
Y
At Level 8 Curved Object Details,
objects are pretty smooth, though,
not as smooth as FBX Files
Takeslonger time to import
2
2nd Level Import Revit
239,985
126,525
N
Y
At Level 8 Curved Object Details,
objects are pretty smooth, though,
not as smooth as FBX Files
Takes longer time to import
3
1st Level Import FBX
431,970
258,247
N
Y
Preserved really well. Same quality
as Revit model
Camera offsets from Revit are
not supported in 3DS Max
4
2nd Level Import FBX
431,970
258,247
N
Y
Preserved really well. Same quality
as Revit model
N/A
5
Link Revit
342,904
177,094
N
Y
Smoothness is preserved. Same quality
as Revit model
Takes longer time to import.
Slightly higher polygon count
than 1st and 2nd level Revit
import
6
Link FBX
431,970
258,247
N
Y
Smoothness is preserved.
Though a lot of rough edges
N/A
7
Reference Manage Links
(Revit)
342,904
177,094
N
Y
Smoothness is preserved. Same quality
as FBX files
Takes longer time to import.
Slightly higher polygon count
than 1st and 2nd level Revit
import
8
Reference Manage Links
(FBX)
431,970
258,247
N
Y
Smoothness is preserved.
Though a lot of rough edges
N/A

Statistics (Graph).PNG
Figure 1: Graph of Comparison Between Different Import Methods and Their Effect Towards Polygon and Vertex Count

Note: For 1st Level Import Revit, we found that in Revit and 3DS Max 2016 Version, there is a possible glitch which causes objects to not be imported into 3DS Max. Even though this occasion is rare, if it happens, you can either re-import the model or just import the missing object. Please refer to Revit to Unity workflow document.

Conclusion


1. 1st or 2nd Level of Import does not affect the polygon or vertex count of the object. This applies for both FBX and Revit Files.
2. Importing objects through Link Revit results in a slightly higher polygon and vertex count compared to 1st and 2nd Level of Revit Import.
3. All objects are scaled correctly and there are no missing objects observed in any import method.
4. Objects imported by link result in better objects’ smoothness.
5. Objects imported by either 1st or 2nd Level Revit Import are not as smooth compared to objects imported by link and FBX.
6. Objects imported through their Revit file take longer to import compared to FBX files.

Recommendation

Even though objects imported through their FBX files result in better quality compared to Revit files, polygon and vertex count for FBX files are twice as large compared to Revit files. Thus, importing objects to 3DS Max through their Revit files will result in a more efficient polygon and efficient count.

Appendix

1. 1st Level Import Revit (Polygon Count: 239,985 ; Vertex Count: 126,525)


Image 1.png


Image 2.png


2. 2nd Level Import Revit (Polygon Count: 239,985 ; Vertex Count: 126,525)


Image 1 (2nd Level Import Revit).png


Image 2 (2nd Level Import Revit).png


3. 1st Level Import FBX (Polygon Count: 431,970 ; Vertex Count: 258,247)


Image 1(1st Level Import FBX).png



Image 2(1st Level Import FBX).png



4. 2nd Level Import FBX (Polygon Count: 431,970 ; Vertex Count: 258,247)


Image 1(2nd Level Import FBX).png


Image 2(2nd Level Import FBX).png




5. Link Revit (Polygon Count: 342,904 ; Vertex Count: 177,094)


Image 1(Link Revit).png


Image 2(Link Revit).png



6. Link FBX (Polygon Count: 431,970 ; Vertex Count: 258,247)


Image 1(Link FBX).png


Image 2(Link FBX).png




7. Reference Manage Links (Revit) (Polygon Count: 342,904 ; Vertex Count: 177,094)


Image 1(Reference Revit).png


Image 2(Reference Revit).png



8. Reference Manage Links (FBX) (Polygon Count: 431,970 ; Vertex Count: 258,247)


Image 1(Reference FBX).png


Image 2(Reference FBX).png